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Dragon

I modeled this model for 3D printing as a board game figure. I started modeling the model in the Zbrush program. Then I did UV mapping in Maya and textures in Substance painter. Next, I exported the model and textures back to Maya and then rendered the entire scene with the figure in Arnold. I loaded the material for the figure into Maya using the substance painter plugin. I added grass and trees to the scene in Maya using the painting effect, which I then textured again in the Substance painter. Finally, I edited all renders in photoshop.

another variant of the figure with a sword

another variant of the figure with a sword

polygroups in zbrush

polygroups in zbrush

scene in maya

scene in maya